New version a002


Quick hotfix for some major problems discovered when testing, and a few other minor improvements.

disruptor02

  • Fixed being able to walk around combine force field before it's shut down.
  • Blocked out the rest of the street leading to the office tower
  • A few additional walls blocked out where it could cause confusion about the intended path for the player.
  • Fixed random models being transitioned into the next map.
  • Made APC weaker. It still takes way to many grenades to kill, and the mounted gun does almost no damage to it. This will be tweaked further.

disruptor03

  • Sniper moved to window
  • Added lights in spawn room
  • Added more health pickups, and a health/suit charger at the beginning of the level
  • Added proper ending sequence
  • Added "ladder" to rooftop above sniper's perch. (Actually a tiny jump pad)

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